About This GameGet a job or get revenge!
You live on the streets. What will you do? Adapt and survive? Take revenge on those responsible? Become an urban legend? Get a job and start over? Countless possibilities await!
Apart from your day-to-day survival you can enjoy many unique activities:
Dirty alleys, city streets, pawn shops, central park, subway and rat infested sewers. You can go wherever you want and whenever you like. Enjoy the open, crazy, urban sandbox. There are many secrets to uncover and achievements to unlock. Each location houses interesting characters with personal story lines and quests. There's no place for boredom in bum's life!
English,French,Italian,German,Polish,Russian,Traditional Chinese,Simplified Chinese
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Bum Simulator is getting better (and delayed).:
Unfortunately the development has been prolonged due to new map layout, some visual changes and lots of new features. This means that we need to move the release date. We're sorry that we cannot offer the game on time - however, we belive those changes are for the best.
Ragged Devs. Article: An immersive adventure for everyone:
For the past thirty years, video games have been evolving in a way no one has ever dreamed of. Nobody expected them to be so much more than temporary entertainment. From today’s perspective, it makes them comparable to cinematography in the early years of its development, when its creators, the Lumière brothers, may have often been hearing: it’s not going to last long.
Luckily, video games have survived and nowadays we can fully appreciate them, sometimes even as works of computer art. Besides the artistic values, another crucial part of every game is immersion. It used to be a part of games from the very beginning. But does it still play the leading role, even after the development of the main medium?
First of all, let’s assume that immersion is an enormously subjective part of a video game. There are players that need a perfect plot to be absorbed, others will say that a visible development of their hero is something that keeps the flow going. Someone will find the simplicity of game mechanics immersive. Player’s preferences on what makes them feel like being part of a virtual world have been changing through the years because the gaming industry gave them a reason. For example – in the early eighties, players used to find the very first version of Elite realistic and also immersive, despite the fact that the graphics at the time were far from life-like. Today we can enjoy another part of this series (Elite: Dangerous), created in a meticulously detailed manner as if it was almost a copy of the existing cosmos and still some of the players will say it’s not even close to immersive at all.
So the creation of a perfectly absorbing world seems to be an impossible challenge because immersion is subjective as someone’s opinion, and everybody has their own definition of what makes them involved in the game.
Nevertheless, there’s a small hero growing in the gaming neighbourhood, and it’s very likely to change the general opinion on immersion subjectivity. It’s a huge responsibility to take part in that transition.
Our Playerless is an adventure that may seem fairly ordinary at a glance, but that what may later unravel as a positive shock during gameplay is something that we wanted to achieve. First of all – just like the title may suggest - the game requires one button to play. By limiting gameplay mechanics we wanted players to stay focused on the game itself. That’s why the controls needed to be as simple as possible. Secondly, it’s about breaking the fourth wall. A few of the Playerless’ characters are aware of the player's presence. Our goal was to make the players feel like they’re in the middle of an adventure. And they’re not alone during it!
Our main goal was to construct a plot that would engage the players to the point they feel like they have been in this world for a much longer time than their actual play-time. The game also shares numerous features with our existing world, making it a little bit more familiar to the player. Last, but not least, there is another game inside Playerless. Sadly, expanding this topic would spoil the game’s story, so we must leave it here and let you wait until you play it by yourself.
When developing One Button Adventure, we thought of it like a game exceptionally interesting and filled with fresh ideas. We wanted it to be very flexible when it comes to the immersion. Also, we wanted to stir discussion among players where everyone has a different view on a topic but everyone finds out their own valuable experience at the game’s very end. We wanted our players to simply absorb the game, and we hope we have achieved that.
We’re not only developers. We are players in the first place. And from the player perspective, we can say that Playerless is an intriguing and innovative title. We wanted it to be immersive on many levels, so we hope many types of gamers will be entertained with even more different flow preferences. Returning to the cinematography comparison: we are happy that games still remain an entertainment but for some also evolved into a hobby. The world would be an awfully empty place without various surprising ideas developed into a game that wait for us to be enjoyed. And we hope you will enjoy our's very soon.
https://store.steampowered.com/app/711610/Playerless_One_Button_Adventure/. Bum Simulator 2019:
Unfortunately we had to move the project release date again. The development progress goes forward steadily, but slower than we anticipated.
Have no worries though! We have expanded our team to meet the project demands and are hard at work to make it all happen.
To make up for the longer wait we are posting a WIP video of a new skill... Pigeon Tornado!
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